

There is no "magical solution" for getting max ghost score yet but I will do my best to outline the best possible way to get it. (This is done by selecting and starting a mission and after the intro videos go into challenges and then statistics.) That way you won't need to manually check the briefing for every mission to see which ones you have left. It's a good idea to play through the campaign as you normally would and mark off which missions you miss the 80% mark on. Increases Control by reducing the amount of recoil felt.This achievement can be a real pain at times, but stick with it. Standard stock provides a good balance between Maneuverability and Control. In most instances, shorter stocks improve a weapons maneuverability at the cost of control.Įxtended stock provides a good balance between Maneuverability and Control.įixed stock that increases Control by reducing the amount of recoil felt.įolded stock that increases Maneuverability, but decreases Control due to lack of stability.Ĭollapsed stock that increases Maneuverability, but decreases Control due to lack of stability. Some weapons have optional stocks that may affect a weapon's maneuverability and control. Thermal imaging optic clearly displays targets and sees through smoke.Ĩx magnification sight for medium - to long-range engagements.ġ2x magnification for sniping at extreme ranges. Non-magnified optic that enables quick target acquisition with little visual interference.ģx magnifier combined with a Holographic Weapon Sight for a good balance between easy targeting and zoom level.Ĥx magnification sight for medium-range engagements.īackscatter X-Ray optic capable of seeing through thin walls at short range. Standard weapon iron sight that offer quick targeting with a small viewing area. Most scopes have different magnifications and other enhancements that may make it easier to target enemies at long range or during low-light conditions. There is a noticeable difference when peering through each scope. Here you can select from a variety of scopes and sights, usually improving a weapon's range. Here's a brief description of each modification point and how alterations to these points can affect performance:
Compact weapons, like Pistols, SMGs, and PDRs are highly maneuverable and best suited for close-quarters combat.Įach weapon has up to ten modification points that allow you to alter both a weapon's performance and appearance. Weapon size can be adjusted through the application of different barrels and stocks. MANEUVERABILITY - The size of a weapon determines how effective it is in close quarters.A variety of attachments, like grips and Bipods, can be applied to improve a weapon's control. CONTROL - Both accuracy and recoil are taken into account to determine a weapon's control.Some optics and a longer barrel can improve a weapon's range. Sniper Rifles and Assault Rifles are the best ranged weapons. Weapons with high range ratings are accurate at long range. RANGE - This rates how effective a weapon is when engaging targets at distance.Armor Piercing Ammo and some underbarrel weapon attachments can improve a weapon's overall power. By default, sniper rifles and shotguns are the weapons with the highest power. The higher the power, the more lethal the weapon. POWER - This is how much damage a weapon inflicts.
